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XinYang_IOS / Pods / OpenVPNAdapter / Sources / OpenVPN3 / openvpn / ws / chunked.hpp
@zhangfeng zhangfeng on 7 Dec 2023 3 KB 1.8.0
//    OpenVPN -- An application to securely tunnel IP networks
//               over a single port, with support for SSL/TLS-based
//               session authentication and key exchange,
//               packet encryption, packet authentication, and
//               packet compression.
//
//    Copyright (C) 2012-2020 OpenVPN Inc.
//
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU Affero General Public License Version 3
//    as published by the Free Software Foundation.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU Affero General Public License for more details.
//
//    You should have received a copy of the GNU Affero General Public License
//    along with this program in the COPYING file.
//    If not, see <http://www.gnu.org/licenses/>.

#pragma once

#include <openvpn/common/size.hpp>
#include <openvpn/common/hexstr.hpp>
#include <openvpn/buffer/buffer.hpp>
#include <openvpn/frame/frame.hpp>

namespace openvpn {
  namespace WS {
    class ChunkedHelper
    {
      enum State {
	hex,
	post_hex,
	post_hex_lf,
	post_chunk_cr,
	post_chunk_lf,
	post_content_cr,
	post_content_lf,
	done,
	chunk,
      };

    public:
      ChunkedHelper()
	: state(hex),
	  size(0)
      {
      }

      template <typename PARENT>
      bool receive(PARENT& callback, BufferAllocated& buf)
      {
	while (buf.defined())
	  {
	    if (state == chunk)
	      {
		if (size)
		  {
		    if (buf.size() <= size)
		      {
			size -= buf.size();
			callback.chunked_content_in(buf);
			break;
		      }
		    else
		      {
			BufferAllocated content(buf.read_alloc(size), size, 0);
			size = 0;
			callback.chunked_content_in(content);
		      }
		  }
		else
		  state = post_chunk_cr;
	      }
	    else if (state == done)
	      break;
	    else
	      {
		const char c = char(buf.pop_front());
	      reprocess:
		switch (state)
		  {
		  case hex:
		    {
		      const int v = parse_hex_char(c);
		      if (v >= 0)
			size = (size << 4) + v;
		      else
			{
			  state = post_hex;
			  goto reprocess;
			}
		    }
		    break;
		  case post_hex:
		    if (c == '\r')
		      state = post_hex_lf;
		    break;
		  case post_hex_lf:
		    if (c == '\n')
		      {
			if (size)
			  state = chunk;
			else
			  state = post_content_cr;
		      }
		    else
		      {
			state = post_hex;
			goto reprocess;
		      }
		    break;
		  case post_chunk_cr:
		    if (c == '\r')
		      state = post_chunk_lf;
		    break;
		  case post_chunk_lf:
		    if (c == '\n')
		      state = hex;
		    else
		      {
			state = post_chunk_cr;
			goto reprocess;
		      }
		    break;
		  case post_content_cr:
		    if (c == '\r')
		      state = post_content_lf;
		    break;
		  case post_content_lf:
		    if (c == '\n')
		      state = done;
		    else
		      {
			state = post_content_cr;
			goto reprocess;
		      }
		    break;
		  default: // should never be reached
		    break;
		  }
	      }
	  }
	return state == done;
      }

      static BufferPtr transmit(BufferPtr buf)
      {
	const size_t headroom = 24;
	const size_t tailroom = 16;
	static const char crlf[] = "\r\n";

	if (!buf || buf->offset() < headroom || buf->remaining() < tailroom)
	  {
	    // insufficient headroom/tailroom, must realloc
	    Frame::Context fc(headroom, 0, tailroom, 0, sizeof(size_t), 0);
	    buf = fc.copy(buf);
	  }

	size_t size = buf->size();
	buf->prepend((unsigned char *)crlf, 2);
	if (size)
	  {
	    while (size)
	      {
		char *pc = (char *)buf->prepend_alloc(1);
		*pc = render_hex_char(size & 0xF);
		size >>= 4;
	      }
	  }
	else
	  {
	    char *pc = (char *)buf->prepend_alloc(1);
	    *pc = '0';
	  }
	buf->write((unsigned char *)crlf, 2);
	return buf;
      }

    private:
      State state;
      size_t size;
    };
  }
}