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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / uv_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 96 bytes update
export default /* glsl */`
#ifdef USE_UV

	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;

#endif
`;