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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / uv2_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 137 bytes update
export default /* glsl */`
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )

	vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;

#endif
`;