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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / uv2_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 111 bytes update
export default /* glsl */`
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )

	varying vec2 vUv2;

#endif
`;