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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / metalnessmap_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 282 bytes update
export default /* glsl */`
float metalnessFactor = metalness;

#ifdef USE_METALNESSMAP

	vec4 texelMetalness = texture2D( metalnessMap, vUv );

	// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
	metalnessFactor *= texelMetalness.b;

#endif
`;