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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / logdepthbuf_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 192 bytes update
export default /* glsl */`
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )

	uniform float logDepthBufFC;
	varying float vFragDepth;
	varying float vIsPerspective;

#endif
`;