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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / logdepthbuf_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 315 bytes update
export default /* glsl */`
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )

	// Doing a strict comparison with == 1.0 can cause noise artifacts
	// on some platforms. See issue #17623.
	gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;

#endif
`;