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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / lights_phong_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 222 bytes update
export default /* glsl */`
BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;
`;