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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / iridescence_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 191 bytes update
export default /* glsl */`

#ifdef USE_IRIDESCENCEMAP

	uniform sampler2D iridescenceMap;

#endif

#ifdef USE_IRIDESCENCE_THICKNESSMAP

	uniform sampler2D iridescenceThicknessMap;

#endif
`;