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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / emissivemap_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 161 bytes update
export default /* glsl */`
#ifdef USE_EMISSIVEMAP

	vec4 emissiveColor = texture2D( emissiveMap, vUv );

	totalEmissiveRadiance *= emissiveColor.rgb;

#endif
`;