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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / displacementmap_pars_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 169 bytes update
export default /* glsl */`
#ifdef USE_DISPLACEMENTMAP

	uniform sampler2D displacementMap;
	uniform float displacementScale;
	uniform float displacementBias;

#endif
`;