Newer
Older
HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / beginnormal_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 138 bytes update
export default /* glsl */`
vec3 objectNormal = vec3( normal );

#ifdef USE_TANGENT

	vec3 objectTangent = vec3( tangent.xyz );

#endif
`;