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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / aomap_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 113 bytes update
export default /* glsl */`
#ifdef USE_AOMAP

	uniform sampler2D aoMap;
	uniform float aoMapIntensity;

#endif
`;