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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / uv2_pars_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 161 bytes update
export default /* glsl */`
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )

	attribute vec2 uv2;
	varying vec2 vUv2;

	uniform mat3 uv2Transform;

#endif
`;