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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / map_particle_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 314 bytes update
export default /* glsl */`
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )

	vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;

#endif

#ifdef USE_MAP

	diffuseColor *= texture2D( map, uv );

#endif

#ifdef USE_ALPHAMAP

	diffuseColor.a *= texture2D( alphaMap, uv ).g;

#endif
`;