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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / lights_lambert_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 144 bytes update
export default /* glsl */`
LambertMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularStrength = specularStrength;
`;