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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / fog_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 218 bytes update
export default /* glsl */`
#ifdef USE_FOG

	uniform vec3 fogColor;
	varying float vFogDepth;

	#ifdef FOG_EXP2

		uniform float fogDensity;

	#else

		uniform float fogNear;
		uniform float fogFar;

	#endif

#endif
`;