Newer
Older
HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / encodings_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 293 bytes update
export default /* glsl */`

vec4 LinearToLinear( in vec4 value ) {
	return value;
}

vec4 LinearTosRGB( in vec4 value ) {
	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}

`;