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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / clearcoat_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 299 bytes update
export default /* glsl */`

#ifdef USE_CLEARCOATMAP

	uniform sampler2D clearcoatMap;

#endif

#ifdef USE_CLEARCOAT_ROUGHNESSMAP

	uniform sampler2D clearcoatRoughnessMap;

#endif

#ifdef USE_CLEARCOAT_NORMALMAP

	uniform sampler2D clearcoatNormalMap;
	uniform vec2 clearcoatNormalScale;

#endif
`;