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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / alphamap_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 108 bytes update
export default /* glsl */`
#ifdef USE_ALPHAMAP

	diffuseColor.a *= texture2D( alphaMap, vUv ).g;

#endif
`;