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HuangJiPC / public / static / three / examples / jsm / renderers / webgpu / WebGPUBufferUtils.js
@zhangdeliang zhangdeliang on 21 Jun 665 bytes update
import { GPUChunkSize } from './constants.js';

function getFloatLength( floatLength ) {

	// ensure chunk size alignment (STD140 layout)

	return floatLength + ( ( GPUChunkSize - ( floatLength % GPUChunkSize ) ) % GPUChunkSize );

}

function getVectorLength( count, vectorLength = 4 ) {

	const strideLength = getStrideLength( vectorLength );

	const floatLength = strideLength * count;

	return getFloatLength( floatLength );

}

function getStrideLength( vectorLength ) {

	const strideLength = 4;

	return vectorLength + ( ( strideLength - ( vectorLength % strideLength ) ) % strideLength );

}

export {
	getFloatLength,
	getVectorLength,
	getStrideLength
};