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HuangJiPC / public / static / three / examples / jsm / postprocessing / SavePass.d.ts
@zhangdeliang zhangdeliang on 21 Jun 314 bytes update
import {
	ShaderMaterial,
	WebGLRenderTarget
} from '../../../src/Three';

import { Pass } from './Pass';

export class SavePass extends Pass {

	constructor( renderTarget: WebGLRenderTarget );
	textureID: string;
	renderTarget: WebGLRenderTarget;
	uniforms: object;
	material: ShaderMaterial;
	fsQuad: object;

}