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HuangJiPC / public / static / three / examples / jsm / environments / DebugEnvironment.js
@zhangdeliang zhangdeliang on 21 Jun 1 KB update
import {
	BackSide,
	BoxGeometry,
	Mesh,
	MeshLambertMaterial,
	MeshStandardMaterial,
	PointLight,
	Scene,
} from 'three';

class DebugEnvironment extends Scene {

	constructor() {

		super();

		const geometry = new BoxGeometry();
		geometry.deleteAttribute( 'uv' );
		const roomMaterial = new MeshStandardMaterial( { metalness: 0, side: BackSide } );
		const room = new Mesh( geometry, roomMaterial );
		room.scale.setScalar( 10 );
		this.add( room );

		const mainLight = new PointLight( 0xffffff, 50, 0, 2 );
		this.add( mainLight );

		const material1 = new MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } );

		const light1 = new Mesh( geometry, material1 );
		light1.position.set( - 5, 2, 0 );
		light1.scale.set( 0.1, 1, 1 );
		this.add( light1 );

		const material2 = new MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } );

		const light2 = new Mesh( geometry, material2 );
		light2.position.set( 0, 5, 0 );
		light2.scale.set( 1, 0.1, 1 );
		this.add( light2 );

		const material3 = new MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } );

		const light3 = new Mesh( geometry, material3 );
		light3.position.set( 2, 1, 5 );
		light3.scale.set( 1.5, 2, 0.1 );
		this.add( light3 );

	}

}

export { DebugEnvironment };