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HuangJiPC / public / static / three / examples / js / loaders / MD2Loader.js
@zhangdeliang zhangdeliang on 21 Jun 12 KB update
( function () {

	const _normalData = [[ - 0.525731, 0.000000, 0.850651 ], [ - 0.442863, 0.238856, 0.864188 ], [ - 0.295242, 0.000000, 0.955423 ], [ - 0.309017, 0.500000, 0.809017 ], [ - 0.162460, 0.262866, 0.951056 ], [ 0.000000, 0.000000, 1.000000 ], [ 0.000000, 0.850651, 0.525731 ], [ - 0.147621, 0.716567, 0.681718 ], [ 0.147621, 0.716567, 0.681718 ], [ 0.000000, 0.525731, 0.850651 ], [ 0.309017, 0.500000, 0.809017 ], [ 0.525731, 0.000000, 0.850651 ], [ 0.295242, 0.000000, 0.955423 ], [ 0.442863, 0.238856, 0.864188 ], [ 0.162460, 0.262866, 0.951056 ], [ - 0.681718, 0.147621, 0.716567 ], [ - 0.809017, 0.309017, 0.500000 ], [ - 0.587785, 0.425325, 0.688191 ], [ - 0.850651, 0.525731, 0.000000 ], [ - 0.864188, 0.442863, 0.238856 ], [ - 0.716567, 0.681718, 0.147621 ], [ - 0.688191, 0.587785, 0.425325 ], [ - 0.500000, 0.809017, 0.309017 ], [ - 0.238856, 0.864188, 0.442863 ], [ - 0.425325, 0.688191, 0.587785 ], [ - 0.716567, 0.681718, - 0.147621 ], [ - 0.500000, 0.809017, - 0.309017 ], [ - 0.525731, 0.850651, 0.000000 ], [ 0.000000, 0.850651, - 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0.688191, 0.587785 ], [ 0.587785, - 0.425325, 0.688191 ], [ 0.688191, - 0.587785, 0.425325 ], [ - 0.955423, 0.295242, 0.000000 ], [ - 0.951056, 0.162460, 0.262866 ], [ - 1.000000, 0.000000, 0.000000 ], [ - 0.850651, 0.000000, 0.525731 ], [ - 0.955423, - 0.295242, 0.000000 ], [ - 0.951056, - 0.162460, 0.262866 ], [ - 0.864188, 0.442863, - 0.238856 ], [ - 0.951056, 0.162460, - 0.262866 ], [ - 0.809017, 0.309017, - 0.500000 ], [ - 0.864188, - 0.442863, - 0.238856 ], [ - 0.951056, - 0.162460, - 0.262866 ], [ - 0.809017, - 0.309017, - 0.500000 ], [ - 0.681718, 0.147621, - 0.716567 ], [ - 0.681718, - 0.147621, - 0.716567 ], [ - 0.850651, 0.000000, - 0.525731 ], [ - 0.688191, 0.587785, - 0.425325 ], [ - 0.587785, 0.425325, - 0.688191 ], [ - 0.425325, 0.688191, - 0.587785 ], [ - 0.425325, - 0.688191, - 0.587785 ], [ - 0.587785, - 0.425325, - 0.688191 ], [ - 0.688191, - 0.587785, - 0.425325 ]];

	class MD2Loader extends THREE.Loader {

		constructor( manager ) {

			super( manager );

		}

		load( url, onLoad, onProgress, onError ) {

			const scope = this;
			const loader = new THREE.FileLoader( scope.manager );
			loader.setPath( scope.path );
			loader.setResponseType( 'arraybuffer' );
			loader.setRequestHeader( scope.requestHeader );
			loader.setWithCredentials( scope.withCredentials );
			loader.load( url, function ( buffer ) {

				try {

					onLoad( scope.parse( buffer ) );

				} catch ( e ) {

					if ( onError ) {

						onError( e );

					} else {

						console.error( e );

					}

					scope.manager.itemError( url );

				}

			}, onProgress, onError );

		}

		parse( buffer ) {

			const data = new DataView( buffer ); // http://tfc.duke.free.fr/coding/md2-specs-en.html

			const header = {};
			const headerNames = [ 'ident', 'version', 'skinwidth', 'skinheight', 'framesize', 'num_skins', 'num_vertices', 'num_st', 'num_tris', 'num_glcmds', 'num_frames', 'offset_skins', 'offset_st', 'offset_tris', 'offset_frames', 'offset_glcmds', 'offset_end' ];

			for ( let i = 0; i < headerNames.length; i ++ ) {

				header[ headerNames[ i ] ] = data.getInt32( i * 4, true );

			}

			if ( header.ident !== 844121161 || header.version !== 8 ) {

				console.error( 'Not a valid MD2 file' );
				return;

			}

			if ( header.offset_end !== data.byteLength ) {

				console.error( 'Corrupted MD2 file' );
				return;

			} //


			const geometry = new THREE.BufferGeometry(); // uvs

			const uvsTemp = [];
			let offset = header.offset_st;

			for ( let i = 0, l = header.num_st; i < l; i ++ ) {

				const u = data.getInt16( offset + 0, true );
				const v = data.getInt16( offset + 2, true );
				uvsTemp.push( u / header.skinwidth, 1 - v / header.skinheight );
				offset += 4;

			} // triangles


			offset = header.offset_tris;
			const vertexIndices = [];
			const uvIndices = [];

			for ( let i = 0, l = header.num_tris; i < l; i ++ ) {

				vertexIndices.push( data.getUint16( offset + 0, true ), data.getUint16( offset + 2, true ), data.getUint16( offset + 4, true ) );
				uvIndices.push( data.getUint16( offset + 6, true ), data.getUint16( offset + 8, true ), data.getUint16( offset + 10, true ) );
				offset += 12;

			} // frames


			const translation = new THREE.Vector3();
			const scale = new THREE.Vector3();
			const frames = [];
			offset = header.offset_frames;

			for ( let i = 0, l = header.num_frames; i < l; i ++ ) {

				scale.set( data.getFloat32( offset + 0, true ), data.getFloat32( offset + 4, true ), data.getFloat32( offset + 8, true ) );
				translation.set( data.getFloat32( offset + 12, true ), data.getFloat32( offset + 16, true ), data.getFloat32( offset + 20, true ) );
				offset += 24;
				const string = [];

				for ( let j = 0; j < 16; j ++ ) {

					const character = data.getUint8( offset + j );
					if ( character === 0 ) break;
					string[ j ] = character;

				}

				const frame = {
					name: String.fromCharCode.apply( null, string ),
					vertices: [],
					normals: []
				};
				offset += 16;

				for ( let j = 0; j < header.num_vertices; j ++ ) {

					let x = data.getUint8( offset ++ );
					let y = data.getUint8( offset ++ );
					let z = data.getUint8( offset ++ );

					const n = _normalData[ data.getUint8( offset ++ ) ];

					x = x * scale.x + translation.x;
					y = y * scale.y + translation.y;
					z = z * scale.z + translation.z;
					frame.vertices.push( x, z, y ); // convert to Y-up

					frame.normals.push( n[ 0 ], n[ 2 ], n[ 1 ] ); // convert to Y-up

				}

				frames.push( frame );

			} // static


			const positions = [];
			const normals = [];
			const uvs = [];
			const verticesTemp = frames[ 0 ].vertices;
			const normalsTemp = frames[ 0 ].normals;

			for ( let i = 0, l = vertexIndices.length; i < l; i ++ ) {

				const vertexIndex = vertexIndices[ i ];
				let stride = vertexIndex * 3; //

				const x = verticesTemp[ stride ];
				const y = verticesTemp[ stride + 1 ];
				const z = verticesTemp[ stride + 2 ];
				positions.push( x, y, z ); //

				const nx = normalsTemp[ stride ];
				const ny = normalsTemp[ stride + 1 ];
				const nz = normalsTemp[ stride + 2 ];
				normals.push( nx, ny, nz ); //

				const uvIndex = uvIndices[ i ];
				stride = uvIndex * 2;
				const u = uvsTemp[ stride ];
				const v = uvsTemp[ stride + 1 ];
				uvs.push( u, v );

			}

			geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
			geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
			geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); // animation

			const morphPositions = [];
			const morphNormals = [];

			for ( let i = 0, l = frames.length; i < l; i ++ ) {

				const frame = frames[ i ];
				const attributeName = frame.name;

				if ( frame.vertices.length > 0 ) {

					const positions = [];

					for ( let j = 0, jl = vertexIndices.length; j < jl; j ++ ) {

						const vertexIndex = vertexIndices[ j ];
						const stride = vertexIndex * 3;
						const x = frame.vertices[ stride ];
						const y = frame.vertices[ stride + 1 ];
						const z = frame.vertices[ stride + 2 ];
						positions.push( x, y, z );

					}

					const positionAttribute = new THREE.Float32BufferAttribute( positions, 3 );
					positionAttribute.name = attributeName;
					morphPositions.push( positionAttribute );

				}

				if ( frame.normals.length > 0 ) {

					const normals = [];

					for ( let j = 0, jl = vertexIndices.length; j < jl; j ++ ) {

						const vertexIndex = vertexIndices[ j ];
						const stride = vertexIndex * 3;
						const nx = frame.normals[ stride ];
						const ny = frame.normals[ stride + 1 ];
						const nz = frame.normals[ stride + 2 ];
						normals.push( nx, ny, nz );

					}

					const normalAttribute = new THREE.Float32BufferAttribute( normals, 3 );
					normalAttribute.name = attributeName;
					morphNormals.push( normalAttribute );

				}

			}

			geometry.morphAttributes.position = morphPositions;
			geometry.morphAttributes.normal = morphNormals;
			geometry.morphTargetsRelative = false;
			geometry.animations = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( frames, 10 );
			return geometry;

		}

	}

	THREE.MD2Loader = MD2Loader;

} )();