Newer
Older
HuangJiPC / public / static / three / src / textures / DepthTexture.js
@zhangdeliang zhangdeliang on 21 Jun 1 KB update
import { Texture } from './Texture.js';
import { NearestFilter, UnsignedIntType, UnsignedInt248Type, DepthFormat, DepthStencilFormat } from '../constants.js';

class DepthTexture extends Texture {

	constructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {

		format = format !== undefined ? format : DepthFormat;

		if ( format !== DepthFormat && format !== DepthStencilFormat ) {

			throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );

		}

		if ( type === undefined && format === DepthFormat ) type = UnsignedIntType;
		if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;

		super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );

		this.isDepthTexture = true;

		this.image = { width: width, height: height };

		this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
		this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;

		this.flipY = false;
		this.generateMipmaps = false;

	}


}

export { DepthTexture };