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HuangJiPC / public / static / three / examples / jsm / postprocessing / GlitchPass.d.ts
@zhangdeliang zhangdeliang on 21 Jun 369 bytes update
import {
	ShaderMaterial,
	DataTexture
} from '../../../src/Three';

import { Pass } from './Pass';

export class GlitchPass extends Pass {

	constructor( dt_size?: number );
	uniforms: object;
	material: ShaderMaterial;
	fsQuad: object;
	goWild: boolean;
	curF: number;
	randX: number;

	generateTrigger(): void;
	generateHeightmap( dt_size: number ): DataTexture;

}