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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / uv_pars_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 156 bytes update
export default /* glsl */`
#ifdef USE_UV

	#ifdef UVS_VERTEX_ONLY

		vec2 vUv;

	#else

		varying vec2 vUv;

	#endif

	uniform mat3 uvTransform;

#endif
`;