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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / uv_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 116 bytes update
export default /* glsl */`
#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )

	varying vec2 vUv;

#endif
`;