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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / skinbase_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 247 bytes update
export default /* glsl */`
#ifdef USE_SKINNING

	mat4 boneMatX = getBoneMatrix( skinIndex.x );
	mat4 boneMatY = getBoneMatrix( skinIndex.y );
	mat4 boneMatZ = getBoneMatrix( skinIndex.z );
	mat4 boneMatW = getBoneMatrix( skinIndex.w );

#endif
`;