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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / premultiplied_alpha_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 223 bytes update
export default /* glsl */`
#ifdef PREMULTIPLIED_ALPHA

	// Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
	gl_FragColor.rgb *= gl_FragColor.a;

#endif
`;