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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / logdepthbuf_pars_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 200 bytes update
export default /* glsl */`
#ifdef USE_LOGDEPTHBUF

	#ifdef USE_LOGDEPTHBUF_EXT

		varying float vFragDepth;
		varying float vIsPerspective;

	#else

		uniform float logDepthBufFC;

	#endif

#endif
`;