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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / lights_fragment_end.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 293 bytes update
export default /* glsl */`
#if defined( RE_IndirectDiffuse )

	RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );

#endif

#if defined( RE_IndirectSpecular )

	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );

#endif
`;