Newer
Older
HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / lightmap_pars_fragment.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 122 bytes update
export default /* glsl */`
#ifdef USE_LIGHTMAP

	uniform sampler2D lightMap;
	uniform float lightMapIntensity;

#endif
`;