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HuangJiPC / public / static / three / src / renderers / shaders / ShaderChunk / displacementmap_vertex.glsl.js
@zhangdeliang zhangdeliang on 21 Jun 190 bytes update
export default /* glsl */`
#ifdef USE_DISPLACEMENTMAP

	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );

#endif
`;