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HuangJiPC / public / static / three / examples / jsm / helpers / OctreeHelper.js
@zhangdeliang zhangdeliang on 21 Jun 1 KB update
import {
	LineSegments,
	BufferGeometry,
	Float32BufferAttribute,
	LineBasicMaterial
} from 'three';

class OctreeHelper extends LineSegments {

	constructor( octree, color = 0xffff00 ) {

		const vertices = [];

		function traverse( tree ) {

			for ( let i = 0; i < tree.length; i ++ ) {

				const min = tree[ i ].box.min;
				const max = tree[ i ].box.max;

				vertices.push( max.x, max.y, max.z ); vertices.push( min.x, max.y, max.z ); // 0, 1
				vertices.push( min.x, max.y, max.z ); vertices.push( min.x, min.y, max.z ); // 1, 2
				vertices.push( min.x, min.y, max.z ); vertices.push( max.x, min.y, max.z ); // 2, 3
				vertices.push( max.x, min.y, max.z ); vertices.push( max.x, max.y, max.z ); // 3, 0

				vertices.push( max.x, max.y, min.z ); vertices.push( min.x, max.y, min.z ); // 4, 5
				vertices.push( min.x, max.y, min.z ); vertices.push( min.x, min.y, min.z ); // 5, 6
				vertices.push( min.x, min.y, min.z ); vertices.push( max.x, min.y, min.z ); // 6, 7
				vertices.push( max.x, min.y, min.z ); vertices.push( max.x, max.y, min.z ); // 7, 4

				vertices.push( max.x, max.y, max.z ); vertices.push( max.x, max.y, min.z ); // 0, 4
				vertices.push( min.x, max.y, max.z ); vertices.push( min.x, max.y, min.z ); // 1, 5
				vertices.push( min.x, min.y, max.z ); vertices.push( min.x, min.y, min.z ); // 2, 6
				vertices.push( max.x, min.y, max.z ); vertices.push( max.x, min.y, min.z ); // 3, 7

				traverse( tree[ i ].subTrees );

			}

		}

		traverse( octree.subTrees );

		const geometry = new BufferGeometry();
		geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );

		super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );

		this.octree = octree;
		this.color = color;

		this.type = 'OctreeHelper';

	}

}

export { OctreeHelper };