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HuangJiPC / public / static / three / examples / js / helpers / ViewHelper.js
@zhangdeliang zhangdeliang on 21 Jun 7 KB update
( function () {

	const vpTemp = new THREE.Vector4();

	class ViewHelper extends THREE.Object3D {

		constructor( editorCamera, dom ) {

			super();
			this.isViewHelper = true;
			this.animating = false;
			this.controls = null;
			const color1 = new THREE.Color( '#ff3653' );
			const color2 = new THREE.Color( '#8adb00' );
			const color3 = new THREE.Color( '#2c8fff' );
			const interactiveObjects = [];
			const raycaster = new THREE.Raycaster();
			const mouse = new THREE.Vector2();
			const dummy = new THREE.Object3D();
			const camera = new THREE.OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
			camera.position.set( 0, 0, 2 );
			const geometry = new THREE.BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
			const xAxis = new THREE.Mesh( geometry, getAxisMaterial( color1 ) );
			const yAxis = new THREE.Mesh( geometry, getAxisMaterial( color2 ) );
			const zAxis = new THREE.Mesh( geometry, getAxisMaterial( color3 ) );
			yAxis.rotation.z = Math.PI / 2;
			zAxis.rotation.y = - Math.PI / 2;
			this.add( xAxis );
			this.add( zAxis );
			this.add( yAxis );
			const posXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1, 'X' ) );
			posXAxisHelper.userData.type = 'posX';
			const posYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2, 'Y' ) );
			posYAxisHelper.userData.type = 'posY';
			const posZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3, 'Z' ) );
			posZAxisHelper.userData.type = 'posZ';
			const negXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1 ) );
			negXAxisHelper.userData.type = 'negX';
			const negYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2 ) );
			negYAxisHelper.userData.type = 'negY';
			const negZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3 ) );
			negZAxisHelper.userData.type = 'negZ';
			posXAxisHelper.position.x = 1;
			posYAxisHelper.position.y = 1;
			posZAxisHelper.position.z = 1;
			negXAxisHelper.position.x = - 1;
			negXAxisHelper.scale.setScalar( 0.8 );
			negYAxisHelper.position.y = - 1;
			negYAxisHelper.scale.setScalar( 0.8 );
			negZAxisHelper.position.z = - 1;
			negZAxisHelper.scale.setScalar( 0.8 );
			this.add( posXAxisHelper );
			this.add( posYAxisHelper );
			this.add( posZAxisHelper );
			this.add( negXAxisHelper );
			this.add( negYAxisHelper );
			this.add( negZAxisHelper );
			interactiveObjects.push( posXAxisHelper );
			interactiveObjects.push( posYAxisHelper );
			interactiveObjects.push( posZAxisHelper );
			interactiveObjects.push( negXAxisHelper );
			interactiveObjects.push( negYAxisHelper );
			interactiveObjects.push( negZAxisHelper );
			const point = new THREE.Vector3();
			const dim = 128;
			const turnRate = 2 * Math.PI; // turn rate in angles per second

			this.render = function ( renderer ) {

				this.quaternion.copy( editorCamera.quaternion ).invert();
				this.updateMatrixWorld();
				point.set( 0, 0, 1 );
				point.applyQuaternion( editorCamera.quaternion );

				if ( point.x >= 0 ) {

					posXAxisHelper.material.opacity = 1;
					negXAxisHelper.material.opacity = 0.5;

				} else {

					posXAxisHelper.material.opacity = 0.5;
					negXAxisHelper.material.opacity = 1;

				}

				if ( point.y >= 0 ) {

					posYAxisHelper.material.opacity = 1;
					negYAxisHelper.material.opacity = 0.5;

				} else {

					posYAxisHelper.material.opacity = 0.5;
					negYAxisHelper.material.opacity = 1;

				}

				if ( point.z >= 0 ) {

					posZAxisHelper.material.opacity = 1;
					negZAxisHelper.material.opacity = 0.5;

				} else {

					posZAxisHelper.material.opacity = 0.5;
					negZAxisHelper.material.opacity = 1;

				} //


				const x = dom.offsetWidth - dim;
				renderer.clearDepth();
				renderer.getViewport( vpTemp );
				renderer.setViewport( x, 0, dim, dim );
				renderer.render( this, camera );
				renderer.setViewport( vpTemp.x, vpTemp.y, vpTemp.z, vpTemp.w );

			};

			const targetPosition = new THREE.Vector3();
			const targetQuaternion = new THREE.Quaternion();
			const q1 = new THREE.Quaternion();
			const q2 = new THREE.Quaternion();
			let radius = 0;

			this.handleClick = function ( event ) {

				if ( this.animating === true ) return false;
				const rect = dom.getBoundingClientRect();
				const offsetX = rect.left + ( dom.offsetWidth - dim );
				const offsetY = rect.top + ( dom.offsetHeight - dim );
				mouse.x = ( event.clientX - offsetX ) / ( rect.width - offsetX ) * 2 - 1;
				mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
				raycaster.setFromCamera( mouse, camera );
				const intersects = raycaster.intersectObjects( interactiveObjects );

				if ( intersects.length > 0 ) {

					const intersection = intersects[ 0 ];
					const object = intersection.object;
					prepareAnimationData( object, this.controls.center );
					this.animating = true;
					return true;

				} else {

					return false;

				}

			};

			this.update = function ( delta ) {

				const step = delta * turnRate;
				const focusPoint = this.controls.center; // animate position by doing a slerp and then scaling the position on the unit sphere

				q1.rotateTowards( q2, step );
				editorCamera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( focusPoint ); // animate orientation

				editorCamera.quaternion.rotateTowards( targetQuaternion, step );

				if ( q1.angleTo( q2 ) === 0 ) {

					this.animating = false;

				}

			};

			function prepareAnimationData( object, focusPoint ) {

				switch ( object.userData.type ) {

					case 'posX':
						targetPosition.set( 1, 0, 0 );
						targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI * 0.5, 0 ) );
						break;

					case 'posY':
						targetPosition.set( 0, 1, 0 );
						targetQuaternion.setFromEuler( new THREE.Euler( - Math.PI * 0.5, 0, 0 ) );
						break;

					case 'posZ':
						targetPosition.set( 0, 0, 1 );
						targetQuaternion.setFromEuler( new THREE.Euler() );
						break;

					case 'negX':
						targetPosition.set( - 1, 0, 0 );
						targetQuaternion.setFromEuler( new THREE.Euler( 0, - Math.PI * 0.5, 0 ) );
						break;

					case 'negY':
						targetPosition.set( 0, - 1, 0 );
						targetQuaternion.setFromEuler( new THREE.Euler( Math.PI * 0.5, 0, 0 ) );
						break;

					case 'negZ':
						targetPosition.set( 0, 0, - 1 );
						targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI, 0 ) );
						break;

					default:
						console.error( 'ViewHelper: Invalid axis.' );

				} //


				radius = editorCamera.position.distanceTo( focusPoint );
				targetPosition.multiplyScalar( radius ).add( focusPoint );
				dummy.position.copy( focusPoint );
				dummy.lookAt( editorCamera.position );
				q1.copy( dummy.quaternion );
				dummy.lookAt( targetPosition );
				q2.copy( dummy.quaternion );

			}

			function getAxisMaterial( color ) {

				return new THREE.MeshBasicMaterial( {
					color: color,
					toneMapped: false
				} );

			}

			function getSpriteMaterial( color, text = null ) {

				const canvas = document.createElement( 'canvas' );
				canvas.width = 64;
				canvas.height = 64;
				const context = canvas.getContext( '2d' );
				context.beginPath();
				context.arc( 32, 32, 16, 0, 2 * Math.PI );
				context.closePath();
				context.fillStyle = color.getStyle();
				context.fill();

				if ( text !== null ) {

					context.font = '24px Arial';
					context.textAlign = 'center';
					context.fillStyle = '#000000';
					context.fillText( text, 32, 41 );

				}

				const texture = new THREE.CanvasTexture( canvas );
				return new THREE.SpriteMaterial( {
					map: texture,
					toneMapped: false
				} );

			}

		}

	}

	THREE.ViewHelper = ViewHelper;

} )();