diff --git "a/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr" "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
new file mode 100644
index 0000000..fd2bfaf
--- /dev/null
+++ "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
Binary files differ
diff --git "a/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr" "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
new file mode 100644
index 0000000..fd2bfaf
--- /dev/null
+++ "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
Binary files differ
diff --git a/src/assets/images/Sponge_screen/ZuoYou1.png b/src/assets/images/Sponge_screen/ZuoYou1.png
new file mode 100644
index 0000000..d0e21f6
--- /dev/null
+++ b/src/assets/images/Sponge_screen/ZuoYou1.png
Binary files differ
diff --git "a/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr" "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
new file mode 100644
index 0000000..fd2bfaf
--- /dev/null
+++ "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
Binary files differ
diff --git a/src/assets/images/Sponge_screen/ZuoYou1.png b/src/assets/images/Sponge_screen/ZuoYou1.png
new file mode 100644
index 0000000..d0e21f6
--- /dev/null
+++ b/src/assets/images/Sponge_screen/ZuoYou1.png
Binary files differ
diff --git a/src/assets/images/Sponge_screen/ZuoYou2.png b/src/assets/images/Sponge_screen/ZuoYou2.png
new file mode 100644
index 0000000..432e159
--- /dev/null
+++ b/src/assets/images/Sponge_screen/ZuoYou2.png
Binary files differ
diff --git "a/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr" "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
new file mode 100644
index 0000000..fd2bfaf
--- /dev/null
+++ "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
Binary files differ
diff --git a/src/assets/images/Sponge_screen/ZuoYou1.png b/src/assets/images/Sponge_screen/ZuoYou1.png
new file mode 100644
index 0000000..d0e21f6
--- /dev/null
+++ b/src/assets/images/Sponge_screen/ZuoYou1.png
Binary files differ
diff --git a/src/assets/images/Sponge_screen/ZuoYou2.png b/src/assets/images/Sponge_screen/ZuoYou2.png
new file mode 100644
index 0000000..432e159
--- /dev/null
+++ b/src/assets/images/Sponge_screen/ZuoYou2.png
Binary files differ
diff --git a/src/views/oneMap/BIM/WangJiaPIng.vue b/src/views/oneMap/BIM/WangJiaPIng.vue
index 2cc4b8b..3b45c51 100644
--- a/src/views/oneMap/BIM/WangJiaPIng.vue
+++ b/src/views/oneMap/BIM/WangJiaPIng.vue
@@ -26,6 +26,7 @@
const Controls = ref(null);
const granaryArr = ref([]);
const LabelRenderer = ref(null);
+const animationFrameId = ref(null);
let Twater = null;
const labelData = ref([
{
@@ -260,17 +261,23 @@
* 创建并添加环境光到场景中,以模拟全局照明效果
*/
const initLight = () => {
- // let ambientLight = new THREE.AmbientLight(0xffffff, 0.1); // 创建环境光
- // Scene.add(ambientLight);
- // // 设置场景的背景颜色,即天空颜色
- // Scene.background = new THREE.Color(0x999999); // 设置背景,可以更换为你想要的颜色
- // // 设置天空的雾气颜色和雾气近距离
+ // // // 设置场景的背景颜色,即天空颜色
+ // // Scene.background = new THREE.Color(0x999999); // 设置背景,可以更换为你想要的颜色
+ // // // 设置天空的雾气颜色和雾气近距离
Scene.fog = new THREE.Fog(0xffffff, 50, 200); // 距离10开始,到200结束
- // // 创建平行光源
- // const directionalLight = new THREE.DirectionalLight(0xffffff, 0.1);
- // directionalLight.position.set(-100, 100, 100);
- // // 将光源添加到场景
+ // // // 创建平行光源
+ // const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6);
// Scene.add(directionalLight);
+ // // 创建环境光
+ // const ambientLight = new THREE.AmbientLight("#fff", 0.8);
+ // Scene.add(ambientLight);
+ // // // 创建平行光辅助线
+ // // const directionalLightHelper = new THREE.DirectionalLightHelper(directionalLight, 0.5);
+ // // Scene.add(directionalLightHelper);
+ // // 创建点光源
+ // const PointLight = new THREE.PointLight(0x1784f9, 1, 300);
+ // PointLight.position.set(100, -100, 10);
+ // Scene.add(PointLight);
};
/**
@@ -289,16 +296,17 @@
Scene.background = envMap;
pmremGenerator.dispose();
});
- new THREE.TextureLoader().load("/Gltf/bg.png", function (texture) {
- Scene.background = texture;
- });
+ // new THREE.TextureLoader().load("/Gltf/bg.png", function (texture) {
+ // Scene.background = texture;
+ // });
};
/**
* 渲染函数,用于不断更新和渲染场景
*/
+
const Render = () => {
- requestAnimationFrame(Render);
+ animationFrameId.value = requestAnimationFrame(Render);
Controls.value.update(); // 轨道控制器的更新
Renderer.value.clear(); // 清除画布
Renderer.value.render(Scene, Camera.value);
@@ -353,6 +361,11 @@
Renderer.value.dispose();
Renderer.value.content = null;
clearInterval(timer.value);
+
+ // 清理渲染器和相机
+ Camera.value = null;
+
+ cancelAnimationFrame(animationFrameId.value);
});
diff --git "a/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr" "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
new file mode 100644
index 0000000..fd2bfaf
--- /dev/null
+++ "b/public/Gltf/Skey_1K\050\345\244\207\344\273\2752\051.hdr"
Binary files differ
diff --git a/src/assets/images/Sponge_screen/ZuoYou1.png b/src/assets/images/Sponge_screen/ZuoYou1.png
new file mode 100644
index 0000000..d0e21f6
--- /dev/null
+++ b/src/assets/images/Sponge_screen/ZuoYou1.png
Binary files differ
diff --git a/src/assets/images/Sponge_screen/ZuoYou2.png b/src/assets/images/Sponge_screen/ZuoYou2.png
new file mode 100644
index 0000000..432e159
--- /dev/null
+++ b/src/assets/images/Sponge_screen/ZuoYou2.png
Binary files differ
diff --git a/src/views/oneMap/BIM/WangJiaPIng.vue b/src/views/oneMap/BIM/WangJiaPIng.vue
index 2cc4b8b..3b45c51 100644
--- a/src/views/oneMap/BIM/WangJiaPIng.vue
+++ b/src/views/oneMap/BIM/WangJiaPIng.vue
@@ -26,6 +26,7 @@
const Controls = ref(null);
const granaryArr = ref([]);
const LabelRenderer = ref(null);
+const animationFrameId = ref(null);
let Twater = null;
const labelData = ref([
{
@@ -260,17 +261,23 @@
* 创建并添加环境光到场景中,以模拟全局照明效果
*/
const initLight = () => {
- // let ambientLight = new THREE.AmbientLight(0xffffff, 0.1); // 创建环境光
- // Scene.add(ambientLight);
- // // 设置场景的背景颜色,即天空颜色
- // Scene.background = new THREE.Color(0x999999); // 设置背景,可以更换为你想要的颜色
- // // 设置天空的雾气颜色和雾气近距离
+ // // // 设置场景的背景颜色,即天空颜色
+ // // Scene.background = new THREE.Color(0x999999); // 设置背景,可以更换为你想要的颜色
+ // // // 设置天空的雾气颜色和雾气近距离
Scene.fog = new THREE.Fog(0xffffff, 50, 200); // 距离10开始,到200结束
- // // 创建平行光源
- // const directionalLight = new THREE.DirectionalLight(0xffffff, 0.1);
- // directionalLight.position.set(-100, 100, 100);
- // // 将光源添加到场景
+ // // // 创建平行光源
+ // const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6);
// Scene.add(directionalLight);
+ // // 创建环境光
+ // const ambientLight = new THREE.AmbientLight("#fff", 0.8);
+ // Scene.add(ambientLight);
+ // // // 创建平行光辅助线
+ // // const directionalLightHelper = new THREE.DirectionalLightHelper(directionalLight, 0.5);
+ // // Scene.add(directionalLightHelper);
+ // // 创建点光源
+ // const PointLight = new THREE.PointLight(0x1784f9, 1, 300);
+ // PointLight.position.set(100, -100, 10);
+ // Scene.add(PointLight);
};
/**
@@ -289,16 +296,17 @@
Scene.background = envMap;
pmremGenerator.dispose();
});
- new THREE.TextureLoader().load("/Gltf/bg.png", function (texture) {
- Scene.background = texture;
- });
+ // new THREE.TextureLoader().load("/Gltf/bg.png", function (texture) {
+ // Scene.background = texture;
+ // });
};
/**
* 渲染函数,用于不断更新和渲染场景
*/
+
const Render = () => {
- requestAnimationFrame(Render);
+ animationFrameId.value = requestAnimationFrame(Render);
Controls.value.update(); // 轨道控制器的更新
Renderer.value.clear(); // 清除画布
Renderer.value.render(Scene, Camera.value);
@@ -353,6 +361,11 @@
Renderer.value.dispose();
Renderer.value.content = null;
clearInterval(timer.value);
+
+ // 清理渲染器和相机
+ Camera.value = null;
+
+ cancelAnimationFrame(animationFrameId.value);
});
diff --git a/src/views/oneMap/index.vue b/src/views/oneMap/index.vue
index ac94976..4ec8be4 100644
--- a/src/views/oneMap/index.vue
+++ b/src/views/oneMap/index.vue
@@ -8,7 +8,7 @@
:class="[
'oneMapHeader',
'animate__animated',
- showPanel ? 'animate__fadeOutUp' : 'animate__fadeInDown',
+ showPanel2 ? 'animate__fadeOutUp' : 'animate__fadeInDown',
]"
>
@@ -43,8 +43,16 @@
-
-
+
+
+
+
+
{
+ showPanel.value = false;
// 改变菜单选中索引
AllData.AC_MenuIndex = item.id;
// 二级也选中一级菜单默认展示的那个
@@ -748,6 +761,24 @@
top: 100px;
cursor: pointer;
}
+ #ShowComVs {
+ position: absolute;
+ left: 0px;
+ top: 300px;
+ width: 40px;
+ height: 40px;
+ // background: #00cee0;
+ cursor: pointer;
+ }
+
+ .ShowComVsTrue {
+ transform: translateX(10px);
+ transition: all 1s ease;
+ }
+ .ShowComVsFalse {
+ transform: translateX(460px);
+ transition: all 0.8s ease;
+ }
}
#BottomMenuBox {
position: absolute;
@@ -888,17 +919,6 @@
transform: translateY(80px);
opacity: 0;
}
-
-// .slide-fade2-leave-active,
-// .slide-fade2-enter-active {
-// transition: all 0.1s ease-out;
-// }
-
-// .slide-fade2-enter-from,
-// .slide-fade2-leave-to {
-// transform: translateY(80px);
-// opacity: 0;
-// }